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MSc Technical Art for Games and VFX

UK

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What will I learn?

COURSE OVERVIEW

If you love games, films and animation, have a passion for problem solving, finding creative solutions and being part of a team, then Technical Art for Games and VFX is for you.

Technical Artists are the bridge between code and art, they are the people who innovate solutions, write scripts, use code and maths in software packages and game engines that enable artists to make great graphics or ensure that FX (effects) simulations not only look amazing but are efficient.

Technical Artists are highly sought after in industry with great employment opportunities across games, animation and visual effects (VFX). This programme aims to produce graduates who can create tools, scripts and FX simulations, develop graphics and solve problems for teams in the Games, VFX and Animation sectors.

You will also have the transferable skills to work and support teams in both Technical and Artistic capacities across different real-time and graphics production environments, such as Virtual Reality (VR) and Virtual Production.

Designed with our industry partners, this cutting-edge course will enable you to develop and refine your skills, with individual specialisms. This course will provide rich and varied opportunities to develop experience in teamwork, as well as the soft and technical skills that developers look for in Technical Artists.

Taught by industry professionals, we have a high level of industry project mentoring from external developers throughout our courses, connecting our students to current development practice. This coupled with our studio-based practice and high spec equipment will give students the best foundation to become Technical Artists.

Assessment

The assessment methods employed in this programme have been developed to mirror industry practice as far as possible. We balance feedback from tutors and industry experts. It is crucial that, as a student, you learn how to accept and work with feedback from your superiors and peers, as this will be the norm when you work in industry. You also need to develop a keen self-critical eye, to be able to step back from your work and see what you could improve, and to have the ability to look at yourself and your working practices and make changes where necessary.

Which department am I in?

Escape Studios

Study options

Full Time (1 year)

Tuition fees
£19,995.00 (21,78,579) per year
This is a fixed fee
Start date

February 2025

Venue

Escape Studios

6 Mitre Passage,

North Greenwich,

London,

SE10 0ER, London, United Kingdom

Entry requirements

For international students

An undergraduate honours degree with a significant component in the field of art and design or related discipline. Applicants without a degree who have significant industry experience in animation or related creative subjects will be considered. Suitable applicants will be asked to submit a creative portfolio. Students need to have an 6.0 IELTS (with a minimum of 6.0 in Reading and Writing and 5.5 in Speaking and Listening); Internet-based TOEFL 90 Overall including at least 22 in Reading, 21 in Writing, 17 in Listening and 20 in Speaking.
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