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Bachelor of Arts (Hons) in Visual Effects

Malaysia

99

1

Cross-border
ABOUT THIS COURSE
STUDY JOURNEY

What will I learn?

This programme is specifically designed to provide students with:

The knowledge and skills to support the study and development of conceptual artwork, digital assets for both film or games industries and visual effects (VFX) work as a creative and dynamic activity.
To develop the organisational qualities, communication skills necessary for the effective exchange of ideas, information and teamwork; with particular emphasis on understanding production ‘pipelines’ associated with VFX industries.

DEGREE LEVEL 1

Level 1 of VFX will focus on getting the basics right. The students will be exposed to drawing and concept sketching techniques, creative thinking for visual design, understanding the importance of research and analysis in conceiving a concept. Technically they will be introduced to the VFX workflow via Digital Art and Illustration, 3D Modelling and Compositing Techniques. Team Work, Project Management and Presentation is an integral part of the learning process.

COMMON MODULES

Creative Project
Illustration for Concept Art

Cinema Film Analysis
3D Pipeline

SPECIALISED MODULES

Advance 3D Pipeline
Digital Illustration

Digital Compositing
Motion Graphics

DEGREE LEVEL 2

In Level 2, the modules strengthen the core skills of the students. Moving on from Year 1 the students are trained to emphasis on critical thinking and problem solving skills. They are exposed to advanced 3D Modelling and Compositing skills on software’s that are currently used by the VFX Industry. The students have the choice of selecting their elective module to strengthen their skills in their field of choice.

COMMON MODULES

From Script to Screen
Digital Film Production
Effects & Simulation

Rigging for Animation
Visual Culture

SPECIALISED MODULES

Character Concept Design
Advanced Digital Compositing
Set Design

Digital Sculpting
CGI Production

INTERNSHIP (16 WEEKS)

Students will undertake a short Internship/ Industrial Training for a minimum period of 16 weeks to prepare them for a smooth transition from the classroom to the working environment.

DEGREE LEVEL 3

In Level 3 the students will be implementing their prior knowledge and skills to create professional portfolio projects as part of the final year projects. From Proposal Pitch, Pre Production, Production and Post Production the students go through the entire process to create their FYP with constant guidance from experts and industry professionals. The students are given the opportunity to exhibit their showreel in an year end show that will involve industry partners and potential employers which provides them the avenue for immediate employment .

COMMON MODULES

Sound Design
Animation Techniques for Games

Research Project Report
Exhibition Design

SPECIALISED MODULES

Team VFX Project: Proposal
Team VFX Project: Production

VFX Project: Proposal
VFX Project: Production

CAREER OPTIONS

2D Artist
Previs Artist
3D Generalist
Modeller
Lighting Artist
Matchmove Artist
Matte Painter
Story Board Artist
Rigger
Animator

Motion Graphics Artist
Digital Compositor
Producer
Technical Director
Concept Artist
Roto Artist
Texture Artist
VFX Coordinator
Creative Director

Which department am I in?

School of Computing, Technology and Games Development

Study options

Full Time (3 Years)

Tuition fees
Year 1: RM 32,000 (USD $7,270); Year 2: RM 33,100 (USD $7,520); Year 3: RM 34,400 (USD $7,820); Total: RM 99,500 (USD $22,610)
Start date

Expected July 2025

Venue

Asia Pacific University of Technology and Innovation (APU)

Jalan Teknologi 5, Technology Park Malaysia,

Bukit Jalil,

KUALA LUMPUR,

Wilayah Persekutuan Kuala Lumpur,

57000, Malaysia

Full Time (3 Years)

Tuition fees
Year 1: RM 32,000 (USD $7,270); Year 2: RM 33,100 (USD $7,520); Year 3: RM 34,400 (USD $7,820); Total: RM 99,500 (USD $22,610)
Start date

Expected March 2025

Venue

Asia Pacific University of Technology and Innovation (APU)

Jalan Teknologi 5, Technology Park Malaysia,

Bukit Jalil,

KUALA LUMPUR,

Wilayah Persekutuan Kuala Lumpur,

57000, Malaysia

Entry requirements

For international students

DIRECT ENTRY TO LEVEL 1 OF THE DEGREE:
STPM • A Pass in STPM with a minimum Grade C (GP 2.00) in any 2 subjects.
A-LEVEL • 2 Passes in A-Level.
UEC • 5 Grade B’s in UEC.
MATRICULATION/ FOUNDATION • A Pass in Matriculation or Foundation studies with minimum CGPA of 2.00.
DIRECT ENTRY TO LEVEL 2 OF THE DEGREE:
RELATED DIPLOMA

• A Diploma in Design & Media or equivalent with a minimum CGPA of 2.50. Candidates with CGPA below 2.50 but above 2.00 may be admitted subject to a rigorous internal interview or submitting a relevant portfolio.

PORTFOLIO Note: All applicants will be individually assessed via a portfolio, interview including drawing.

ENGLISH REQUIREMENTS

• IELTS : 5.5
• TOEFL IBT : 46
• Pearson (PTE) : 51
• MUET : Band 4

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