MA Virtual Reality (VR) provides the opportunity to explore and develop the application of VR technologies across filmmaking, visual effects (VFX), animation, games and immersive augmented reality (AR) experiences.
Course overview
MA Virtual Reality will equip you with the technical resources and specialist guidance needed to test and develop virtual experiences across a range of media platforms including 3D computer animation, 360-degree filmmaking, games and interactive AR applications.
What to expect
You’ll experiment with new approaches to the use of these technologies, as well as explore the design and conceptualisation pipeline for these virtual experiences.
Across Terms 1 and 2, you'll have the opportunity to explore and utilise an array of VR software pipelines including VR painting, 3D modelling and environment design, 360-degree video capture and games development.
The course prepares you to progress into the fast-growing VR industry, as well as into sectors such as animation, film, television, games and marketing, which are all quickly adopting VR technologies.
*Price shown is for indicative purposes, please
September 2025
London College of Communication
Elephant & Castle,
London,
Southwark,
SE1 6SB, SOUTHERN ENGLAND, England
*There may be different IELTS requirements depending on your chosen course.
University of the Arts London has ranked second in the world in Art and Design for the fifth year in a row in the 2023 QS World University Rankings